Python 3 Standard Library By Example
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Chapter 0: About
chapter 1: Text
chapter 2: Data Structures
chapter 3: Algorithms
chapter 4: Dates and Times
chapter 5: Mathematics
chapter 6: The File System
chapter 7: Data Persistence and Exchange
chapter 8: Data Compression and Archiving
chapter 9: Cryptography
chapter 10: Concurrency with Processes ,Threads, and Coroutines
chapter 11: Networking
chapter 12: The Internet
chapter 13: Email
chapter 14: Application Building Blocks
chapter 15: Internationalization and Localization
chapter 16: Developer Tools
chapter 17: Runtime Features
chapter 18: Language Tools
chapter 19: Modules and Packages
19.1 Why Playful?
19.2 The Jujitsu of Programming
19.3 Prototyping
19.4 Configuration
19.5 Logging
19.6 If You Can’t Be Bothered
19.7 If You Want to Learn More
19.8 A Quick Summary
Python 3 Standard Library By Example
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chapter 19: Modules and Packages
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chapter 19: Modules and Packages
¶
19.1 Why Playful?
¶
19.2 The Jujitsu of Programming
¶
19.3 Prototyping
¶
19.4 Configuration
¶
19.5 Logging
¶
19.6 If You Can’t Be Bothered
¶
19.7 If You Want to Learn More
¶
19.8 A Quick Summary
¶
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